Transient Labs

A redesign of Transient Labs’ on-chain creation platform, improving first-time onboarding, contract clarity, and mobile usability resulting in a 40% increase in successful contract creations and stronger artist retention.
(My Role)
Lead Product Designer
(Skills)

User Experience
Visual Design
Motion Design
User testing
Rapid Prototyping

(Team)

Myself
Front-End & Smart Contract Engineering
Many Artist Advisors

Transient Labs
(Case Study)
(Challenge)

The Problem (Platform-Level)

The Lab is Transient Labs’ core revenue-driving product—the place where artists created contracts, minted work, and sold on-chain.

While technically powerful, it had become a bottleneck to growth:

  • First-time artists dropped off before completing contract creation
  • Returning artists recreated contracts unnecessarily, increasing system complexity and support burden
  • Contract capabilities were underutilized because users didn’t understand what they enabled
  • Mobile usage was increasing, but the experience wasn’t viable on smaller screens

At a platform level, this wasn’t a UX issue, it was a growth, efficiency, and adoption risk. If artists couldn’t confidently create and reuse contracts, the ecosystem couldn’t scale.

(Goal)

The Goal (Business Outcomes)

Re-architect The Lab to function as a scalable creation platform, not just a set of tools, but one that:

  • Increased successful contract creation (activation)
  • Reduced redundant contract deployments (cost + complexity)
  • Enabled artists to self-serve without support intervention
  • Supported future products (Auctions, Mint Pages, Juno) without redesigning core flows

Explorations

What I Led (High-Leverage Decisions)

Rather than incremental UI tweaks, I focused on a few structural decisions that unlocked platform-level impact:


1. Contracts as First-Class, Visual Entities

I moved contract selection out of hidden form fields and into a visual, animated system of contract “cards.”

Each contract gained:

  • A clear identity (iconography + motion)
  • A concise explanation of what it enables
  • Embedded education and examples

This reframed contracts from technical objects into creative pathways, dramatically improving comprehension and confidence.

2. Dual-Path Architecture for New vs. Returning Artists

I redesigned the core flows to explicitly support two user modes:

  • New artists: guided education, progressive disclosure, reassurance moments
  • Returning artists: immediate access to existing contracts and prior mints


This reduced redundant contract creation, improved re-engagement, and simplified long-term system maintenance.

3. Platform-Ready Motion System (Figma → Rive)

I established a lightweight motion system using Rive, enabling animated contract states to ship directly in production.

This wasn’t decorative, it became a reusable pattern for:

  • Feedback
  • Status
  • System affordances

Engineering adopted this pattern across features, reducing custom animation work going forward.

4. Mobile as a First-Class Constraint

I restructured layouts and components (grids, sheets, drawers) so contract creation, minting, and management worked fully on mobile—unlocking usage that previously stalled mid-flow.

(Result)

The Impact (What Changed)

  • +40% increase in successful contract creation (activation)
  • Fewer duplicate contracts, reducing system complexity and artist confusion
  • Higher mobile completion rates, expanding when and how artists could create
  • Enabled successful launches of Auctions, Mint Pages, and future experiments without reworking the foundation

Internally, The Lab shifted from a fragile, feature-specific UI to a platform system other teams could build on with confidence.

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